Project proposals can be submitted by 15 April. More information on the call for projects can be found on the page "Internal support for teaching quality" of the MUNI Employee Portal.
The simulation-based teaching is based on the principles of experiential pedagogy and thus combines theory with practice and experiential learning. In simulation, learners acquire and deepen their knowledge and skills through reconstructions of real-life situations prepared on the basis of special scenarios or rules. All of this takes place in a safe environment that also allows learners to continuously repeat and analyse their practice in different situations. Simulation training can, for example, use simulators or mannequins, or it can take place using augmented or virtual reality. Simulation games are also often used, in which learners enter a fictional situation and solve a complex problem that has a realistic core, or role-playing, in which a fictional situation with a realistic core is solved according to a pre-prepared scenario.
Project-based learning is a large-scale organized system of teacher and learner activities in which learner activities play a dominant role. It is based on the combination of practice (real-life situations) and theory (acquired knowledge) in a focused activity of learners who together or independently produce a specific output (product). Often these are multidisciplinary projects whose topics are real and important or useful to the learners.
In research-oriented learning, learners are put in the role of researchers and learn to work and think like them. Thus, learners do not just acquire existing scientific knowledge, but discover or create it themselves. The aim is not only to discover the answer to a research question, but also to learn to research, analyse, assess, present conclusions and process theoretical findings independently.
All three teaching methods promote interactivity in university education and lead to higher quality and greater efficiency in teaching.